Wheee! We're going to see Broos and Suz! I'm very excited!
Rob's pleased because he'll be able to rescue the ants firsthand and can see the view that's famous world-over.
I'm painting an area, for the first time in months. One of our players designed it and won a contest I'd run during our convention to have their design produced in the game. This is the first stretch of time that I've had to work on it and I'm really enjoying myself. The process of laying it out (which is easy, since the player had even drawn diagrams) and lovingly choosing how to depict it is something that I've always enjoyed. Sometimes, when I visit the Big Game, I'll wander into an area I'd done and think, "I did this!" It gives me a sense of accomplishment, knowing that other players are enjoying something that was made for them.
It's one of the reasons I wanted to move to the Little Game, so I could spend my time devoted to writing room descriptions. My bookshelf groans with coffee table books about Greece. I have videos bought at the library book sale, specifically so I could see what I was working on. If it weren't for Suz's gentle guiding hand ("The players aren't going to learn about real history in our game, so get over it, toots.") I could have spent years in the research stages alone, wallowing in Aegean blue and tyrian purple.
We're supposed to be somewhat whimsical in our game, yet I have a hard time being other than a serious room writer. I joke around a lot (initially, we described my position in the Little Game as 'Comic Relief') but I'm really not light-hearted. When we were all tasked to write room specifically for some of our players, I got very lippy and moody -- I hated the idea that some folks would have special things just because they paid more. I've long since gotten over that attitude :-) The rooms I wrote for initially for this project are the silliest I've ever done. What a rebel, huh? Sometimes when I'm feeling rebellious, I walk through those rooms again, to remind me that out of bad things, good things can come.
Well, moderately good. I don't suppose I'll ever win an award for describing a mural of a violently pitching sea that includes a plaster-cast insect husk. Still. One never knows.
So I guess what it boils down to is that I re-energize by doing one of the things in this game that I love most: creating. My most stressed-out times were when I decided there were other things that were more necessary, and so I put aside my enjoyment for the bigger things. In the end, the necessary evils burned me to a crisp and I got bitter and frustrated with the whole process.
Melissa, do something for yourself before you hit that wall, okay?
Rob's pleased because he'll be able to rescue the ants firsthand and can see the view that's famous world-over.
I'm painting an area, for the first time in months. One of our players designed it and won a contest I'd run during our convention to have their design produced in the game. This is the first stretch of time that I've had to work on it and I'm really enjoying myself. The process of laying it out (which is easy, since the player had even drawn diagrams) and lovingly choosing how to depict it is something that I've always enjoyed. Sometimes, when I visit the Big Game, I'll wander into an area I'd done and think, "I did this!" It gives me a sense of accomplishment, knowing that other players are enjoying something that was made for them.
It's one of the reasons I wanted to move to the Little Game, so I could spend my time devoted to writing room descriptions. My bookshelf groans with coffee table books about Greece. I have videos bought at the library book sale, specifically so I could see what I was working on. If it weren't for Suz's gentle guiding hand ("The players aren't going to learn about real history in our game, so get over it, toots.") I could have spent years in the research stages alone, wallowing in Aegean blue and tyrian purple.
We're supposed to be somewhat whimsical in our game, yet I have a hard time being other than a serious room writer. I joke around a lot (initially, we described my position in the Little Game as 'Comic Relief') but I'm really not light-hearted. When we were all tasked to write room specifically for some of our players, I got very lippy and moody -- I hated the idea that some folks would have special things just because they paid more. I've long since gotten over that attitude :-) The rooms I wrote for initially for this project are the silliest I've ever done. What a rebel, huh? Sometimes when I'm feeling rebellious, I walk through those rooms again, to remind me that out of bad things, good things can come.
Well, moderately good. I don't suppose I'll ever win an award for describing a mural of a violently pitching sea that includes a plaster-cast insect husk. Still. One never knows.
So I guess what it boils down to is that I re-energize by doing one of the things in this game that I love most: creating. My most stressed-out times were when I decided there were other things that were more necessary, and so I put aside my enjoyment for the bigger things. In the end, the necessary evils burned me to a crisp and I got bitter and frustrated with the whole process.
Melissa, do something for yourself before you hit that wall, okay?



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